SouMoster · Arena Legends
Arena Legends: Gladiator Wars — Privacy Policy
Effective 24 October 2026 · Official English version
Who this policy covers
This policy applies specifically to Arena Legends: Gladiator Wars (Android package com.arenalegends.game), published by SouMoster. It describes this game's practices rather than the features of our other games. If our general website policy describes a different audience, SDK or feature, this game-specific policy explains what applies to Arena Legends. Contact: soumoster@gmail.com.
Offline gameplay and local information
You can play without an account or internet connection. Campaign progress, gold, experience, reputation, equipment, talents, personal records, achievement progress, settings and local economy events are stored in the app's private storage on your device. These saves and local economy records are not uploaded to a developer server. The local economy report can be copied or shared only when you choose to do so. Version 0.1.4 adds optional adult Google Play Games achievement linking. Online leaderboards, chat and cloud saves are not included. Optional usage reporting is separate from local saves.
Closed-test builds
Version 0.1.0 (version codes 1, 2 and 3) disables live rewarded advertisements and does not offer real-money purchases. Google Mobile Ads and Google's User Messaging Platform (UMP) libraries are included for the optional-ad integration. Version code 3 adds optional Firebase Analytics and Crashlytics; version codes 1 and 2 do not contain these Firebase services. A disabled ad offer is not a promise that third-party libraries process no technical information; the SDK disclosures below explain their potential processing. Changes that enable ads or introduce another data practice will be reflected here and in the Google Play Data safety declaration before release.
Optional usage and crash reports
Starting with version 0.1.0 (version code 3), release builds include Google Analytics for Firebase and Firebase Crashlytics. Usage and crash reports are enabled by default, matching our other games, and you can turn them off in Settings > About > Usage & reports. The choice is stored locally and applies to both services. Routine debug-build reporting is disabled. Custom events describe battle starts, wave changes and battle or lesson outcomes, including mode, chapter, weapon, lesson, duration, defeats and waves cleared. Crash reports include technical stack traces and coarse game context. We do not attach your name, email, game-save contents, currency or local run identifiers. The Firebase SDKs may process installation identifiers, device and operating-system details, app interactions, crash logs, diagnostics and network information, including IP-derived approximate location. Analytics advertising-ID collection and ad personalization signals are disabled. Turning reporting off stops new Analytics events and automatic crash uploads and requests deletion of unsent crash reports; it does not automatically erase information already received by Google. Firebase uses encrypted transport. This reporting switch does not replace or change the separate advertising privacy controls.
Optional advertising and Google SDKs
Where an eligible release enables optional rewarded ads, ads load only after you choose an offer and complete any required age-group and consent steps. Google Mobile Ads may collect and share IP addresses (which can indicate approximate location), app interactions such as ad views and taps, diagnostics such as SDK performance or crash information, and device or other identifiers such as an advertising ID or app-set ID. Google uses this information for advertising, analytics and fraud prevention. UMP may process consent-related technical information and store your consent choices. Non-personalized ads can still involve technical data processing; they do not mean no data is collected. We request non-personalized ads and a maximum ad content rating of T. We do not request precise location, contacts, camera, microphone, photos or SMS access.
Optional gold purchases
Version 0.1.0 (version code 4) adds optional consumable gold packs through Google Play Billing; availability depends on the installed release, Play account, region and active products. Live ads remain disabled in this build. Google Play presents the final local price and available payment methods and processes payment under its terms. The game does not request card numbers, bank credentials or payment passwords. Play supplies purchase state, product, quantity, a purchase token and signed transaction information so the app can verify and deliver gold and consume the purchase. Gold and a SHA-256 hash of the purchase token, together with the product ID, are saved locally to prevent repeated delivery. We do not operate a purchase-verification server or upload the wallet to a developer database. Gold is credited only after confirmed payment and a successful local save. Unfinished purchases can be checked again through Play. Already consumed packs are not restored after app data is cleared or the app is uninstalled; the remaining gold balance is local. Reputation, XP and chapter requirements still require play. Use Google Play order history for payment and refund options. When optional Firebase reporting is enabled, its automatic in-app-purchase analytics can include product, price, value, currency and quantity; turning off Usage & reports disables app Analytics collection. Payment processing through Google Play is separate from that switch.
Optional Play Games achievements
Version 0.1.4 (version code 9) adds 20 local achievement badges. All local badges work offline. Android players aged 18 or older may explicitly choose Play Games linking in Achievements; known younger age-group selections keep badges local. The Games SDK is initialized only after that choice or on a later launch while linking remains enabled. Google provides a gamer identity and processes achievement activity, SDK analytics and diagnostics. Identity is used in memory to separate synchronization sessions; we do not store an email, avatar or Google player ID in the local save. Google encrypts service data in transit. Profile visibility follows the player’s Google settings. The game sends absolute achievement progress, not gold balances, receipts or save contents. It does not request a friends list or enable cloud saves. Linking does not restore local progress after clearing storage. The Firebase reporting switch does not disable Play Games technical processing. Turn linking off in Achievements > Linking settings, then restart to end the current SDK session. Existing Google badges remain with the Google profile. Manage account selection, visibility and deletion through Play Games and Google account controls. SDK disclosure: https://developer.android.com/games/pgs/data-collection.
Age groups and consent choices
Arena Legends is intended for teenagers aged 13 and over and adults, not children under 13. This intended audience is separate from the regional content rating assigned by the store. Where optional ads are enabled, an age-group choice is stored locally; we do not ask for your date of birth. Under-13 selections cannot request ads. Teen selections use under-age-of-consent restrictions. Adults are offered Google's consent flow where required. If the necessary consent cannot be obtained, the ad does not load. You can decline an offer without losing the ordinary battle reward and can revisit available ad privacy choices in Settings > About > Economy & ads. Ad-related data may be processed by Google outside your country.
Support and information you choose to share
The feedback action opens your email application with a draft; it does not send mail automatically. You decide whether to include and send it. If you send a message, SouMoster receives your email address, message and anything you attach. An optional diagnostics draft can include the game version, device and Android version, display and renderer details, settings, current screen and recent frame timings. It does not automatically attach save contents, currency, account identifiers or logs. Support messages are used to respond to your request, investigate a problem and meet applicable obligations, not to send marketing. We retain support information only as long as reasonably needed for those purposes; contact us to request access or deletion.
Third parties, security and retention
Google's handling of SDK data is described in its Privacy Policy (https://policies.google.com/privacy), advertising information (https://policies.google.com/technologies/ads) and Mobile Ads data disclosure (https://developers.google.com/admob/android/privacy/play-data-disclosure). Google states that data collected by Mobile Ads is encrypted in transit using TLS. SDK data retention and any associated Google privacy controls are governed by Google's policies; we do not promise a fixed retention period for data we do not control. Google Play may separately process store, installation and platform diagnostic information under Google's terms. We do not sell your personal information. We do not operate a game account database or upload gameplay telemetry to our own servers.
Deleting information and exercising your rights
To delete the game's local information, use Android Settings > Apps > Arena Legends > Storage > Clear storage, or uninstall the app. This permanently removes local progress; clearing cache alone does not remove saves. Android cloud backup of game data is disabled, and this game has no cloud restore or developer-hosted game account to delete. Optional Play Games profiles and Google achievement data are managed separately through Google. Resetting progress inside the game may not clear every Android preference; use Clear storage for a complete local reset. You can manage the advertising ID and relevant Google account information in Android and Google privacy settings. For support messages or privacy requests, email soumoster@gmail.com. Depending on your location, you may have rights to access, correct, erase, restrict or object to processing, withdraw consent, or contact your data-protection authority. We will respond as required by applicable law; we may need information to verify a request.
Updates
Effective and last updated: 24 October 2026. We will update this page when the game's data practices change. The app's Settings provides a link to this policy. Features that are not in the released build are not implied by policies for our other games. Firebase privacy and data disclosures: https://firebase.google.com/support/privacy and https://firebase.google.com/docs/android/play-data-disclosure.
Privacy and support: soumoster@gmail.com